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Three Keys to Motivating Personal Change The Peculiar Genius of Personal Fabrication Theme Design
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Saturday, September 10, 2005terrywfrazier@gmail.comI have added a gmail and google talk account to my ever-growing list internet communications addresses (I think it's up to a dozen now.) The number of comm points is getting silly. Thank goodness for Trillian, the all-in-one chat client for Windoze. Otherwise managing all these things would be even more difficult than it is.I've had a jabber account for a year or so, terrywfrazier@jabber.org, but the public Jabber network has never achieved the reach or stability that the bigger services like AIM and Y! have. I hope google talk will bring both. We'll see.
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Categories: Collaboration, Productivity, Technology Thursday, August 25, 2005Three Keys to Motivating Personal ChangeKnowledge Jolt author Jack Vinson captures three keys to driving change in personal behaviors:
Vinsons observation comes while considering Dave Pollards Nine reasons we don't do what we should do, an excellent summary of tendencies, traits, and trends explaining why we never seem to accomplish as much as we think we should. I like Vinsons three keys. They apply to all personal change, whether directed at ourselves or others. One challenge many of us face, as working professionals in knowledge-based industries, is getting our companies, colleagues, and customers to embrace the many new collaborative tools blogs, wikis, IM, presence, etc. that we have found so beneficial. We struggle to explain this new paradigm and toolset, but we dont often succeed because we dont successfully turn all three keys. We can generate some initial motivation, because we have a critical conviction that the tools are good, right, and will help them. But we fail on the other two. Conviction is contagious, but fragile. When we dont show a clear, simple path or dont have a believable plan to remove or overcome obstacles our most impassioned arguments lie fallow and die. Clearly then, the work must be done to better understand the customer or colleagues perspective, and too supply keys that have been carved to fit their circumstances.
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Categories: Productivity, Strategy Friday, August 19, 2005The Peculiar Genius of Personal FabricationAs a follow-up to my emachineshop post a few weeks ago, there's a great article in the September issue of Wired (on your newstand now, not yet online) about mini fabrication labs popping up all over the place. These labs use the latest in affordable, computerized tools to build one-off devices and parts. Author Clive Thompson interviews eMachineShop founder Jim Lewis and uses the eMachineShop software to create his own one-off guitar to test the process. The author also discusses MIT professor Neil Gershenfeld's worldwide network of fab labs and spends some time inside Saul Griffith's California-based SquidLabs.While the equipment isn't cheap, it's not as much as you'd think. Everything in the shops discussed in the article - vacuum formers, laser cutters, milling machines - could be bought for between $50,000 and $100,000. Further, software like eMachineShop makes using the tools possible for anyone. After each one of Gershenfeld's mini labs opened, people showed up to create an amazing array of things. Among the samples in the article:
The implications for this - the idea that the cost of prototyping is dropping to near zero and tools for design will be understandable and available to anyone with high school-level computer skills - are profound. Today the market is for one-offs - things no big company will make. But in the future this may well replace the R&D and design departments at many, even most, product companies. What has begun to happen to software - small, innovative (and often open source) software companies spring into existence to be quickly bought by big behemoths who can no longer innovate on their own - could well become the norm physical products. Have a better idea for a derailleur shifter on a bike? Prototype it on your own. Designed a spiffy new fuel injector nozzle to drive up fuel mileage? Crank out a few and see if they work. There will likely never be anything as cost effective as mass production, and there will remain a need to understand materials science, engineering, etc. But today the understanding isn't enough. You need access to massive amounts of capital to test and develop new products. It's this accumulation of capital that allows big corporations to make the rules about what is saleable, profitable, and appropriate. In the future your knowledge of some basic engineering principles combined with a good idea may be all it takes to completely remake a product category. That has to be a scary idea for big corporations everywhere.
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This Page was last updated: Wed, 02 Jul 2008 22:06:57 GMT
License: Unless otherwise expressly stated all original material, of whatever nature, created by Terry W. Frazier and included in this website, its related pages and archives, is licensed under a Creative Commons License, some rights reserved.
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